Petlings Haven

A little world that carries on while you're away.

You don't play Haven. You raise a family that does. Your Petlings move onto a shared canal street, work, build, make friends and hold festivals, and each morning you find out what happened.

Your household

Your Familiar, plus two Petlings you choose to bond.

Your household moves onto a shared canal street with about a dozen other households. The Familiar heads the household and mirrors your real pet.

Grachtotter

Sunny's Familiar 👑

Tulpenkat

What you do

Read the Daily Chronicle

Each morning, a short story of what your Petlings and their neighbours did.

Give a blessing

Your Petlings ask before big decisions, like building a new place. You say yes or no.

Send a nudge

Point a Petling towards something, up to 3 times a day.

Talk to a Petling

Chat with your Petlings. They are AI characters, and Haven always labels them that way.

Share a Haven Moment

Send a card of a favourite moment, carrying your invite code.

The Daily Chronicle

Good morning. Here's what happened.

A stall opened, a bridge got finished, two neighbours' Petlings became best friends. Haven tells you over breakfast.

Sample Chronicle

Tulip Quay · Day 12

The bakery finally opens

After three days of sawing and one small argument about the colour of the door, Grachtotter opened the bakery at dawn. The first loaf went to the Okafors' Petlings, who had helped carry the flour.

Sunny's Familiar spent the afternoon clearing a patch of Gloom by the old bridge with two neighbours. The bridge looks brighter already.

Tulpenkat wants to plant tulips along the quay. Will you give your blessing?

It remembers your real pet

When your pet has care coming up, like a vaccination, a check-up or grooming, your Petlings can bring it up in Haven. The game reminds you about the animal that matters most.

A world that grows

Homes, shops and workplaces your Petlings build and run. Holidays and festivals through the year. Streets that grow through the eras, from early settlements to a city.

Kind by design

No death, no fighting, no losing a Petling. The only trouble is the Gloom, a grey fog in neglected places that Petlings clear together. Petlings earn Acorns by working; Acorns stay in Haven and can't be cashed out.

Questions

Who lives in my Haven household?

Your Familiar plus two Petlings you choose to bond.

Do I have to play Haven every day?

No. Your Petlings carry on living while you're away. Open the app when you like and catch up on the Daily Chronicle.

Are the Petlings I talk to real people?

No. Haven's Petlings are AI characters, and Haven always labels them that way. Everyday life runs on a fast rules engine; AI is used for stories, plans and conversations.

Can Acorns be cashed out?

No. Acorns are Haven's own in-world money. They stay in Haven.

Meet your first Petling